Amory et. al. - Computer Games as a Learning Resource - Paper by Alan Amory, Kevin Naicker, Jackie Vincent and Claudia Adams evaluating how biology students use computer games and how games can be used in teaching.
Buzzcut - A collaborative weblog on the theory and criticism of electronic entertainment and video games, led by David Thomas.
Computergamestudies Mailing List - Description of the mailing list, archives of previous posts and instructions on how to subscribe.
DFC Intelligence: Game Industry Research - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
Digiplay Initiative - Research project on computer games, gamers and the gaming industry. Site has an extensive bibliography of print and online game research. Some news, links, events, own publications.
Game Culture - Resource for academics, developers, gamers and others interested in the significance of computer games as a cultural phenomenon. Includes information on news, journal articles, conferences, mailing lists and related resources.
Games, Gamers and Gaming Culture - Links to computer and video game research resources. Bibliography of game research, researchers, organisations, conferences, archives, news.
Gaming People - A collection of articles written by game designers, media critics, and players about computer and video game culture and its implications on society.
Global Timoto - One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
Joystick101 - Community of people interested in the study of computer and vidogames. Site features articles on games, reviews, previews and interviews.
Klevjer, Rune: In Defence of Cutscenes - Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
Richard A. Bartle: Players Who Suit MUDs - Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
Satellite Uplink - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
Video Games and Violence - Examines the relationship between video and computer games on the release or promotion of aggressive and violent tendencies.
Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
The Zero-Game Studio - Applied research lab specifically looking at game form. Located in Visby, Gotland, Scotland.
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